Here’s something I don’t think gets mentioned enough in the discussion of speculative (spec) work. Artists like to say «you get what you pay for» and talk down about the quality of the work you get if you get it for free, but it’s not true. It’s actually really easy to find people with talent who are desperate enough to work for free. The difference is not so much about the illustrator’s artistic talent (though I agree that people that … Read the rest
I’ve gotten behind schedule on the «Pens and Inks» series, so tonight after spending a few hours putting down ink I went back to my schedule and refigured the due dates. I’m keeping the same final date, just reducing the number of days I have to finish each of the drawings in the series to give them an even pace starting now. There’s no point in sticking to an unrealistic schedule. The new schedule may not be realistic either, but … Read the rest
Scott Berkun’s The Myths of Innovation puts forward the notion that people love a good story and that many celebrated innovators have told stories that oversimplify or even ignore the truth that innovation requires a lot of work. People love the story of a creator observing an odd confluence of events which causes an epiphany, which thereafter leads to an invention no one had thought of previously.
These stories eliminate the uncomfortable idea that a creator or inventor is somehow … Read the rest
I’m halfway done with my spiral.
My best guess is that it’s taken about fifty hours (not counting the time it took to develop the 2.5 gigabyte gradated spiral pattern I’ve been modifying) sitting here in front of the monitor with the Intuos2 stylus in hand, drawing over the line pattern to create this hand-drawn halftone. I’ve followed one of the arms of the spiral around the center 400 times to get to the very middle. The … Read the rest
An installation of Kevin Burkhalter’s Journal Comic from the end of last year provides an interesting twist on the idea that constant practice is more important than any other aspect of creative work:
http://kevinsjournalcomic.com/comic12‑4 – 2008.html
There are a lot of ways to express this which encompass a variety of iterations and corollaries. Malcolm Gladwell’s 10,000 hours to mastery, Kevin Burkhalter’s raising of the lower bar, and my old art skool instructor who said, «Everyone’s … Read the rest
I’m listening to The Art & Story podcast, Episode 004 «The Big Style». Mark Rudolph and Jerzy Drozd are reaching back into their early comic influences. Comic artists are absolutely the first illustrators that inspired me to copy them and do what they do. It’s gotten me thinking about who my early influences were — and when I say «early» I mean certainly before art skool. I’m looking back roughly at ages twelve to seventeen. This is who I … Read the rest
Last night I stayed in the studio until after midnight when I realized I was parked in a streetcleaning zone and was risking a $35 ticket.
I worked on a few drafts of the background of this Rotring ArtPen and Visconti ink bottle and didn’t come upon a solution, so I went in to the bottle to do the first layer of hatching. That’s as far as I got before remembering I was parked on the Monday side of … Read the rest
(Also see: The Ad Hoc To-Do-List for comparison.)
How am I spending my Independence Day? I’m cleaning and organizing. Mostly cleaning. As you can see in the picture, my inbox is piled with paper in a stack three times higher than the sides of the inbox itself. And my filing boxes have another pile just as big. But they are discrete stacks, not spread all over my desk.
This is a far cry from what anyone would call a clean desk, … Read the rest
I wasn’t able to spend much time in the studio today, but I’m forcing myself to keep adding to this, even if it’s a small portion at a time and the drawing really isn’t yet taking shape in my head. I can’t afford to sit around waiting for the muse to throw a brick at my head; the name of this game is just to keep moving forward.
I have a lot to do over the next few months, so … Read the rest
I don’t know where this is heading. I’m running right up against the limits of my rendering vocabulary here and I feel like I’m fumbling around in the dark. I’m finding myself wishing I was working larger so that I’d have more room. At this scale I don’t have much room to use texture without muddying it up and making it too dark. That leads me to rely on outline, and that way there be monsters.
I’m not sure how … Read the rest